Sunday, 27 January 2013

Max Payne Analysis

Shot Number
Technical sound description
Effects on meaning/ sound
1
Sound motif, orchestral
Recognisable- audience is familiar with the company so they believe the film will be good
2
Sound bridge, dark, non-diegetic, voice over
Makes the words more powerful and meaningful as nothing on screen so makes audience more engaged. Mysterious.
3
On screen diegetic, rising
Makes audience jump- visceral pleasure. Unexpected sound suddenly comes on.
4/5
Foley track, on screen diegetic
Water is really loud- emphasises he is struggling, no music in background so we can hear him deep breathing really loudly.
6
Non diegetic, parallel
Only hear water suggests that the man is going to die, we can hear what he can hear in the film.
7
Voice over, off screen diegetic.
Voice goes well over the sound of the water which makes it scarier, serious voice.
8/9
Menacing, ominous, non-diegetic, sound bridge
Hear baby crying in background, hear clock ticking every time he takes a step could be his memories and we can still hear water which tells the audience that he is still under water.
10
Voice over, non diegetic, no music- silence
No music only him talking and the water in the background this makes it more serious.
11
Ominous, rising (door), repetitive
Hear door open- makes audience expect something to happen. Clock starts ticking again which suggests that his time is up.
12
Sound bridge, non diegetic , rising
Still hear water and clock ticking but a child’s toy has been added- more tense and could suggest his memories.
13
Non diegetic, rising
Clock has become really loud which emphasises the point that his time is nearly over.
14
On screen diegetic, eerie
Finally see the child’s toy we have been hearing so the audience are given another clue to what is going on.
15
Sound bridge, voice over, non diegetic
Hear him speaking again but no image which implies everything has ended .Hear sirens in the background suggests that it is either before or after he died.
16
Non diegetic, on screen diegetic
The audience are fully engaged and now want to know what happens. Shown where it is set and time, beginning of story.





















































This task will help when choosing the sound for our opening sequence, as this sequence I analysed, I found the sound was the key thing that appealed to the audience. 

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